glutCreateSubWindow - creates a subwindow.
SYNTAX
int glutCreateSubWindow(int win,
int x, int y, int width, int height);
ARGUMENTS
win Identifier of the subwindow's parent window.
x Window X location in pixels relative to parent
window's origin.
y Window Y location in pixels relative to parent
window's origin.
width Width in pixels.
height Height in pixels.
DESCRIPTION
glutCreateSubWindow creates a subwindow of the window
identified by win of size width and height at location x
and y within the current window. Implicitly, the current
window is set to the newly created subwindow.
Each created window has a unique associated OpenGL con-
text. State changes to a window's associated OpenGL con-
text can be done immediately after the window is created.
The display state of a window is initially for the window
to be shown. But the window's display state is not actu-
ally acted upon until glutMainLoop is entered. This means
until glutMainLoop is called, rendering to a created win-
dow is ineffective. Subwindows can not be iconified.
Subwindows can be nested arbitrarily deep.
The value returned is a unique small integer identifier
for the window. The range of allocated identifiers starts
at one.
SEE ALSO
glutCreateWindow, glutDestroyWindow
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
Man(1) output converted with
man2html,
Adapted by Jerry van Dijk, 28-feb-1999, jdijk@acm.org