glutStrokeCharacter - renders a stroke character using
OpenGL.
SYNTAX
void glutStrokeCharacter(void *font, int character);
ARGUMENTS
font Stroke font to use.
character Character to render (not confined to 8 bits).
DESCRIPTION
Without using any display lists, glutStrokeCharacter ren-
ders the character in the named stroke font. The available
fonts are:
GLUT_STROKE_ROMAN
A proportionally spaced Roman Simplex font for
ASCII characters 32 through 127. The maximum top
character in the font is 119.05 units; the bottom
descends 33.33 units.
GLUT_STROKE_MONO_ROMAN
A mono-spaced spaced Roman Simplex font (same
characters as GLUT_STROKE_ROMAN) for ASCII charac-
ters 32 through 127. The maximum top character in
the font is 119.05 units; the bottom descends
33.33 units. Each character is 104.76 units wide.
Rendering a nonexistent character has no effect. A
glTranslatef is used to translate the current model view
matrix to advance the width of the character.
EXAMPLE
Here is a routine that shows how to render a string of
ASCII text with glutStrokeCharacter:
void
output(GLfloat x, GLfloat y, char *text)
{
char *p;
glPushMatrix();
glTranslatef(x, y, 0);
for (p = text; *p; p++)
glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
glPopMatrix();
}
If you want to draw stroke font text using wide,
antialiased lines, use:
glEnable(GL_LINE_SMOOTH);
glLineWidth(2.0);
output(200, 225, "This is antialiased.");
SEE ALSO
glutBitmapCharacter, glutStrokeWidth
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
Man(1) output converted with
man2html,
Adapted by Jerry van Dijk, 28-feb-1999, jdijk@acm.org